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Prison Architect Review (Alpha Stage)

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Prison Architect is a new micromanagement simulation game from Introversion Software, best known for PC hits including DEFCON, Darwinia, and Multiwinia.

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The object of the game is build a prison and everything inside that you would need to properly house inmates, and keep them safe from each other, and well as keeping them inside the perimeter to ensure they are properly reformed. The game goes quite in-depth in terms of what it offers. You’ll start with bare ground and you’ll need to construct floors, walls, lighting, and then work on building cell blocks, mess halls, and so much more. You can also choose from building various sizes of prisons, but you may find it easier to start with a smaller one just so you can get the hang of how everything works.

Similar to games such as The SIMs, you’ll need to ensure your inmates and the prison staff are kept happy because you surely wouldn’t want to create a riot. You can create entertainment rooms for inmates, and or have them gather for meals, and even give them free time in the yard. It’s a little mix of everything that you’ll need to offer them to keep things running smooth in your prison. It’s worth mentioning that you don’t have to constantly manage each activity on a daily basis in the game as you can simply schedule what the inmates are going to do at specific times.

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Designing the prison in real-time can be quite a tiresome job for your workers and queuing up multiple jobs will begin to tire your workers out which requires them to take breaks and this leads to backlogged jobs which, depending on the task at hand, could cause you some trouble. That’s why Prison Architect offers a Planning Mode where you can take your time, plan out exactly what you want build, retracting any mistakes without using resources or energy, and then have your workers build the final product without any problems or mistakes from the constant clicking around on the map. The game has a built-in “To-Do” list that really helps with the planning mode as it’s basically a quest log of sorts and tells you exactly what you’ll need to build or schedule at certain times.

You can unlock a variety of new personnel in the game, but to unlock them you’ll need to expand your prison and perform certain tasks, sometimes using financing from the state if you don’t have enough in-game cash to do it on your own. You can learn more about this in the games’ Bureaucracy menu which is a huge part of the game that unlocks new content in Prison Architect.  There’s so much more to talk about and so much more that I likely haven’t even discovered yet so I think I’ll save that for another day, maybe after the next big update for the game.

Using Steam Workshop, which is possible thanks to a recent update, you can share and download other people’s prisons to see how it all works. Introversion has done wonders with Prison Architect, especially taking the fact that the game is still in the Alpha stage, into consideration. There’s hours upon hours of fun for those of you who are really into simulation games, and tons of features to use, and lots more on the way.

Check out the game today by visiting the Early Access section in Steam or by visiting http://www.introversion.co.uk/prisonarchitect/

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